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  • The LA Times Talks to Ender’s Game Costume Designer Christine Bieselin-Clark

    The LA Times Talks to Ender’s Game Costume Designer Christine Bieselin-Clark

    "Ender's Game" Flash Suits

    The LA Times interviewed Ender’s Game costume designer Christine Bieselin-Clark and talked to her about the construction of the flash suits and the helmets.

    Bieselin Clark designed the helmets in three parts connected by strong magnets: the main helmet, the mandible that comes around the front of the chin, and the visor. “We knew that we might get into a place where that visor and the reflections would be compromising for filming,” she said. “So that visor could come away if we needed it to not be in the shot. It’s very cool. They also had to be light enough. And we had to put little fans in them so people could breathe.”

    Since the film is set in the future, no present-day fabric felt quite right. “The predominant fabric in the Flash Suit is one that we made,” Bieselin Clark said. Using spandex or leather as a base fabric, she layered other fabrics on top using glue, solvents and heat-fusible webbings and overlaid these with thin laminates. “It was like a crazy science experiment to combine certain ingredients to make specific fabrics for specific places on the suit,” she said. “[We also did] screen printing with rubberized inks in different colors to create surface texture.”

    To construct the helmets, Bieselin Clark and her team took a digital scan of each actor and fed it into a computer program, which overlaid the helmet design onto the scanned head shape. They then created an output of that by using a rapid prototyping machine that lays down thin layers of resin and shapes them with lasers. “So you’re basically growing with lasers a part that perfectly fits the head of the person you’ve scanned,” Bieselin Clark said. “It’s super crazy.”

    They also talk to Christine about how she got into the business. You can read the full interview at the LA Times and also visit her website at www.christineclarkdesign.com.

  • The Ender’s Game Experience at Comic Con 2013

    The Ender’s Game Experience at Comic Con 2013

    Yesterday, the staff of EnderWiggin.net attended a special press preview of the Ender’s Game Experience at Comic Con and we were completely overwhelmed by everything. We walked in and immediately you see giant posters and a big screen tv showing the trailer on the wall.

    The first room you walk into is the Wiggin living room with a hi-tech tv and uniforms displayed. In the next room there was a replica of a shuttle seating area (Bernard arms beware!) with another large tv showing a Battle School video.

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    Walk further and you see the Battle School army logos on the wall just before entering a classroom which people could sit in. Touch the screen and you could scroll through stills and screenshots of the trailer while watching a video about Earth’s hero, Mazer Rackham, which showed the mother ship exploding after Mazer fires a sit into the ship.

    Past that comes what Bob Orci told us was his favorite of the sets in the Experience, the gate. There was Gate B, with a huge mural of Ender with the words “The Enemy’s Gate Is Down” on the wall. Turn to your left and there’s a HUGE gate serving as an archway to a moving digital mural of the Battle Room where fans could pose.

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    Walk into the next room and you encounter a giant star about 10 feet high. No idea if these are actual sizes, but this one is massive. On the wall in that room was a huge mural of Ender flying in zero gravity.

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    The final area features costume and prop displays including uniforms, Petra’s training ball set, Ender’s bracelet whole at the Veteran’s retreat, and the flash guns.

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    There was a mannequin of Ender in his flash suit and the new character banners released online today hung from the ceiling. The final piece was the window to Earth that Ender states out of in the trailer.

    I’m currently camped out for the panel tomorrow, better photos will come Friday!