Category: Movie News

  • Ender’s Game Total Moves to $53M Worldwide

    Ender’s Game Total Moves to $53M Worldwide

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    Ender’s Game, in its second week at the box office, suffered from the God of Thunder’s debut with Thor: The Dark World but still climbed up to $44M after pulling in $10M over the weekend.

    This coming weekend nothing too big is opening, but next week Lionsgate’s box office giant The Hunger Games: Catching Fire will blaze into theaters. Predictions for Ender’s Game were originally around $75M and the movie looks on track to do just about that. The film has performed very poorly overseas, with only $9M in box office sales to date. Ender’s worldwide take is currently at around $53M.

    Source: BoxOfficeMojo.com

  • ‘Ender’s Game’ Score to be Pressed for Vinyl Record

    ‘Ender’s Game’ Score to be Pressed for Vinyl Record

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    The Ender’s Game score, which was composed by Steve Jablonsky and released by Varese Sarabande, will be pressed for vinyl records that are already up for pre-order on Amazon.com.

    The record will be available on December 10, 2013.

    Via Modern Vinyl

  • Lionsgate to Wait 1-2 Weeks Before Determining Fate of ‘Ender’s Game’ Franchise

    Lionsgate to Wait 1-2 Weeks Before Determining Fate of ‘Ender’s Game’ Franchise

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    In a conference call with analysts today, Lionsgate CEO Jon Feltheimer says they will wait “another week or two” before deciding whether they will make a sequel to ‘Ender’s Game’, which was released in theaters one week ago today. He also mentioned they are considering a TV series spinoff.

    According to BoxOfficeMojo.com, Ender’s Game has earned $32.5 million as of Wednesday, November 6.

    If they do a TV series spinoff, do you think they’d do something completely original in the Enderverse or try to follow the Shadow series or Ender in space? Do you think Asa Butterfield would be asked back as Ender for television and on that note, would he even do television? Let us know what you think in the comments!

    Source: Variety

  • ‘Ender’s Game’ Costume Budget: $4M

    ‘Ender’s Game’ Costume Budget: $4M

    Tyranny of Style talked with Ender’s Game costume designer Christine Bieselin-Clark and she talked about some interesting things such as the budget for the film, which was around $4 million. We already know how complicated the flash suits and helmets were, but still, wow!

    The level of responsibility and accountability that comes with heading a department is gargantuan. You’re talking millions of dollars. Our costume budget on Tron was over $10 million, for the costume department. The costume budget on Ender’s Game was close to $4 million. The level of stress that you have for being accountable for not only bringing something visionary and interesting- a design that the director, producer, and the studio are jazzed about, but then executing it on time and on budget that’s what the designer wears. As the assistant designer, though you’re fully invested and responsible for those things as well, it’s not your plan, really. It’s not your designs. There is a level where you can just kind of take a step back and be a worker bee. Whereas going in and being the designer you really have got to be on your toes 24/7.

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    She also talked a bit about why she chose Valentine’s outfit, something I found particularly interesting because I felt like Valentine’s clothing contributed a lot to the character Abigail brought out in the film.

    [M]y future is an amalgamation of some iconic things from different time periods. Like I have a Peter Pan collar on Valentine and this Mandarin kind of stand collar on things. You take kind of things that our mind’s eye will recognize from other times and you put them all together and you make a new time. That’s sort of what we did aesthetically. And there are other reasons behind those things. You want to create an innocent childlike feeling to Valentine, so that’s why you give her the Peter Pan collar. I don’t really have one thing, because it was such an amalgamation, a mish-mosh of all kinds of different time periods.

    Clark describes in detail how technologically advanced the costume design was for Tron and that this actually prompted her to go the other way for Ender’s.

    [W]hen we went into Ender’s Game I didn’t want to use foam latex. I didn’t want to sculpt anything. I wanted to go the other way. So on Ender’s Game, the suits that we made are actually fabricated with normal pattern making and draping. The materials we used were technologically advanced. And we made materials, but the suits them self are patterned, drafted, cut, and stitched.

    We did most of it in our department. The department started in Los Angeles and then we migrated to New Orleans. So we had a lot of in house people doing the pattern making and drafting. And then Quantum, the company I had worked with on Tron, mass-produced the suits for us. So we did a prototype in house and then they did the mass-production. There are some sculptural elements like the body armor pieces on the shoulders and the helmets- they did all of that stuff for me also. The helmets we did do exactly like Tron. We did sculpt them digitally and grow them. It’s easy to do with hard stuff. The hard parts are easier to grow and 3D print than anything else, I have to say.

    I have to admit, even with the Sandboxr ship sample I got, I still don’t know what 3D printing is or how you “grow” a helmet. I’m going to have to go find a video with the process.

    Read the full interview at Tyranny of Style.

  • VIDEO: Steve Jablonsky Talks to EnderWiggin.net and EnderNews.com

    VIDEO: Steve Jablonsky Talks to EnderWiggin.net and EnderNews.com

    Last week at the Ender’s Game premiere in LA, Kelly and I got to talk to Ender’s Game composer Steve Jablonsky. Listen to him talk about how he came to be on the project, his reaction to his first time watching the film, and his hopes for our reaction to the film.

    My own video had terrible audio, so I grabbed the embed from Ender News. Thank you Kelly and Aidan!

  • The LA Times Talks to Ender’s Game Costume Designer Christine Bieselin-Clark

    The LA Times Talks to Ender’s Game Costume Designer Christine Bieselin-Clark

    "Ender's Game" Flash Suits

    The LA Times interviewed Ender’s Game costume designer Christine Bieselin-Clark and talked to her about the construction of the flash suits and the helmets.

    Bieselin Clark designed the helmets in three parts connected by strong magnets: the main helmet, the mandible that comes around the front of the chin, and the visor. “We knew that we might get into a place where that visor and the reflections would be compromising for filming,” she said. “So that visor could come away if we needed it to not be in the shot. It’s very cool. They also had to be light enough. And we had to put little fans in them so people could breathe.”

    Since the film is set in the future, no present-day fabric felt quite right. “The predominant fabric in the Flash Suit is one that we made,” Bieselin Clark said. Using spandex or leather as a base fabric, she layered other fabrics on top using glue, solvents and heat-fusible webbings and overlaid these with thin laminates. “It was like a crazy science experiment to combine certain ingredients to make specific fabrics for specific places on the suit,” she said. “[We also did] screen printing with rubberized inks in different colors to create surface texture.”

    To construct the helmets, Bieselin Clark and her team took a digital scan of each actor and fed it into a computer program, which overlaid the helmet design onto the scanned head shape. They then created an output of that by using a rapid prototyping machine that lays down thin layers of resin and shapes them with lasers. “So you’re basically growing with lasers a part that perfectly fits the head of the person you’ve scanned,” Bieselin Clark said. “It’s super crazy.”

    They also talk to Christine about how she got into the business. You can read the full interview at the LA Times and also visit her website at www.christineclarkdesign.com.

  • ‘Ender’s Game’ Available for Pre-Order on DVD and Blu-Ray

    ‘Ender’s Game’ Available for Pre-Order on DVD and Blu-Ray

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    Ender’s Game has only hit theaters a few days ago and Amazon has already opened pre-orders for the DVD and Blu-ray discs.

    The DVD, which includes an UltraViolet Digital copy, is selling for $20.97 while the Blu-ray, which also comes with an UltraViolet digital copy, sells for $27.99. There are no details yet on special features or a release date. The DVD is currently #8 on Amazon’s Science Fiction DVDs and #7 in Science Fiction Blu-rays.

    Pre-order it on Amazon HERE.

  • ‘Ender’s Game’ Brings in $1.4M on Halloween

    ‘Ender’s Game’ Brings in $1.4M on Halloween

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    Ender’s Game launched the International Fleet’s forces last night on All Hallow’s Eve and Variety is reporting a solid $1.4M in the box office, placing it third for the night behind Gravity at $1.6M and Bad Grandpa at $1.4M.

    Paramount’s “Bad Grandpa” posted a similar late-night launch of $1.4 million a week ago and has topped $40 million in its first week. “Gravity” also took in $1.4 million from its first late-night shows while “Oblivion” and “After Earth” both grossed $1 million in their respective preview shows;  “Pacific Rim” grossed an impressive $3.6 million in previews while “Carrie” took in  $725,000.

    I actually find it encouraging and impressive that Ender’s Game is doing better on its Thursday than Oblivion, even though Oblivion didn’t impress at the box office much domestically in the end. I wasn’t sure how Halloween would affect things since teens and parents alike would presumably be busy spending time with friends and family doing Halloween activities rather than going to see the movie. We’ll just have to wait and see how the movie does over the coming weekend!

    If you saw the movie last night and are feeling a mixture of emotions ranging from disappointed to thrilled, be sure to go see Ender’s Game again. Despite the common complaint that the film is terribly paced, you may just find that a second viewing will let you enjoy the film for what it is. Happy NovEnder 1st!

  • Grantland Documents the Incredible Development Journey of ‘Ender’s Game’

    Grantland Documents the Incredible Development Journey of ‘Ender’s Game’

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    If you’re a longtime fan of Ender’s Game like me, watching hopefully and wistfully from the sidelines as the years and decades went by, you’ve probably wondered just what in the world was going on that it took nearly 30 years for NovEnder 1st to arrive. Even with my involvement as a fansite, I’ve never known exactly how it all went down and I’ve always wanted to know.

    Today, Grantland’s Matt Patches posted an incredibly insightful piece documenting the long journey Ender’s Game took through the Hollywood circuit and why all the right pieces had to fall into place in order for them to make the film that I saw (and loved) just two days ago.

    Ender’s Game was published in 1985. The film adaptation Hood was told would never happen arrives in theaters this week. What happened in between makes Ender’s Game a rare Hollywood miracle. Sifting through the timeline, Card’s cynicism had merit — Hood wasn’t the first guy to try his hand at adapting the sci-fi book into a blockbuster. He wasn’t even the fifth. Producers and studios have been trying ever since Card’s book was published.

    The piece then goes on to describe all the reasons why it never worked out in the end with studios, directors, producers, writers, and executives. They even had D.B. Weiss and David Benioff working on it at one point!

    In May 2002, Chartoff made a deal with Warner Bros. to finance and release Ender’s Game. Almost instantly, their team found “the guy”: Wolfgang Petersen, just off his hit adaptation of The Perfect Storm. Warner Bros. hoped to combine Ender’s Game andEnder’s Shadow into one film. At first, Card was the intended screenwriter, but as time passed and Petersen took on one film (2004’s Troy) and then another (2006’s Poseidon), Petersen’s interest waned. Other writers were brought onboard to stoke that interest: Hot off X2 in 2004, Dan Harris and Michael Dougherty took a first pass at adapting the book. Then in 2005, future Game of Thrones writer-producers D.B. Weiss and David Benioff (also a writer of Troy) worked with Petersen to develop another take. Two years later, Card announced he was taking over scripting duties once again.

    Patches continues to document Card’s involvement and frustration over the development and writing process and just when Card had basically given up, things finally began to come together.

    When Gavin Hood told Orson Scott Card that he planned to adapt Card’s science-fiction classic Ender’s Game for the big screen, the author replied with a familiar refrain: “Good luck, kid.” Card was done trying to bring his book to the screen. If someone else wanted to spend years of his life spinning in circles, so be it. But before removing himself from the development process, he left Hood with a bit of wisdom, one the director would hear over and over again throughout his journey: Ender’s Game was an utterly unfilmable book.

    The second half of the article gives fans an incredible look into how OddLot founder Gigi Pritzker assembled her team of “Ender’s Game Avengers” including Bob Orci, Gavin Hood, and eventually star Asa Butterfield.

    With the reset button pressed and Card all but out of the picture, Pritzker and OddLot set out to find a team that understood the treasured tome. The key was finding a writer-director who could build the movie from the ground up and carry it to the end, their very own Ender. Pritzker found him in Hood, a South African filmmaker who brought his memories of apartheid and life in the military to the project. After a turbulent experience on the ill-fated X-Men Origins: Wolverine, where multiple writers tinkered with the script on a daily basis in the middle of shooting, Hood craved the immersion required for Ender’s Game. He had a vision: a script that would allow a preteen actor to engage with challenging, emotionally raw material. That was all Pritzker needed to hear.

    Still missing was Hendee’s keystone, a fan who grew up with the novel, a person who would flock to the movie if they weren’t involved. Essentially, a visible champion and guide. They found him in writer Roberto Orci (TransformersStar Trek), who boarded the movie as a producer after regaling Pritzker with his memories of reading Ender’s Game at 12 years old. Orci became the movie’s Card proxy — a devout fan without a preservationist instinct. When the team felt it couldn’t make changes to aspects of the book, Orci would say, “Sure we can — I’m the guy who blew up Vulcan! I know what we can do and can’t do.”

    […]

    Genuine support begat money begat production on a real-life movie, the kind that needed a cast and crew and cameras and sets and lighting and props and wasn’t just a promise forwarded around in email. There were more hurdles to jump; finding an Ender was always a frightening prospect for Hood.

    “We had a script, we were hoping to make it, but no one was going to green-light us until the right kid was onboard,” he said. The director auditioned hundreds of boy leads for the role, some as young as 8 years old, before landing on Hugo’s Asa Butterfield.

    People say all the time that things happen for a reason and with Ender’s Game, that certainly seems to apply. Having seen the film and loved what they did while still staying ultimately loyal to the story, I’m genuinely glad that this is what it took for it to finally be in theaters.

    To read the entire piece, head over to Grantland.

    Ender’s Game hits theaters tomorrow at 8 PM in advance of the official release date of November 1, 2013.

  • VIDEO: New ‘Ender’s Game’ TV Spot ‘Another Way’

    VIDEO: New ‘Ender’s Game’ TV Spot ‘Another Way’

    Watch a new TV spot for Ender’s Game called ‘Another Way’. Warning: this one has egg footage too, so if you don’t want to see it, don’t click!

  • VIDEO: Ender’s Game ‘The 28-Year Journey’

    VIDEO: Ender’s Game ‘The 28-Year Journey’

    Watch an official preview of Ender’s Game called ‘The 28-Year Journey’ featuring new footage from the film and soundbites from Gavin Hood, Bob Orci, and Gigi Pritzker.

  • Summit Entertainment and Sandboxr Announce 3D Battleship Replica Printing for Ender’s Game Fans

    Summit Entertainment and Sandboxr Announce 3D Battleship Replica Printing for Ender’s Game Fans

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    Lionsgate/Summit has issued a press release announcing a unique opportunity for Ender’s Game fans to order custom 3D replicas of various ships from the Ender’s Game movie.

    For the First Time Fans Will Be Able To Customize and Print Their Own 3D Replicas From Summit Entertainment’s ENDER’S GAME

    App by Sandboxr Available for Download Prior to Theatrical Release

    Salt Lake City, Utah, October 29, 2013 – Sandboxr, a 3D print and software development company from Utah, announced today its 3D print creation app for Summit Entertainment’s ENDER’S GAME.  Sandboxr’s 3D print creation app has been in development for the past two years, and through the ENDER’S GAME-licensed version, fans will be able to create and bring home exclusive replica battleships from the film generated by cutting-edge three-dimensional printing technology.  Fans will be able to check out the ENDER’S GAME 3D printing experience at Sandboxr.combefore Thursday’s release of the movie in theatres and IMAX October 31 at 8pm. Summit Entertainment is a LIONSGATE® (NYSE: LGF) company.

    Nancy Kirkpatrick, Summit’s President of Worldwide Marketing, said, “This is the first 3D experience of this type to coincide with a major cinematic movie release, and Summit is excited to work with Sandboxr to offer this amazing experience and great new technology to our ENDER’S GAME fans.”

    At Sandboxr.com, fans of ENDER’S GAME will be able to enjoy an interactive product experience that extends their engagement with the film and that they can access from their computer. Fans can choose from a selection of CG images from the movie studio file archives and bring home their own ENDER’S GAME 3D printed spacecraft and accessories.

    “With an experience as sophisticated as Sandboxr’s, the challenge is to make it easy to use by the average guy or girl.  3D experiences are typically exclusive to tech savvy makers and designers.   However, we’ve worked hard to make a 3D printing experience that is accessible in a meaningful way to everyone. Bringing 3D design and print technology into the hands of the ENDER’S GAME fans is a thrilling opportunity for us at Sandboxr,” says Berkley Frei, Sandboxr CEO.

    To experience the app for yourself log onto sandboxr.com and follow the links to ENDER’S GAME.

    View more samples here:

    I headed over to Sandboxr to take a look at their app and it’s pretty cool. Once you install it, you can customize your printing by choosing a base.

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    Once you add parts to your Parts List (add a base and a ship), you can move on to Color.

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    Once on the color screen you can choose the army logo you want on the base and set all the colors of the base for various parts.

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    Once you’ve set everything how you want it, you go to Print, where you place your order. The site says to allow 3-6 weeks for printing and delivery.

  • Another “Ender’s Game” Review – Too Much, Too Quick

    Another “Ender’s Game” Review – Too Much, Too Quick

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    (Review by EnderWiggin.net staffer Liz Spencer)

    So Crystal has posted her official review, and it’s good stuff.  I was the lucky tag-along who got to have the experience of a lifetime and attend this red carpet premiere with our famous webmaster.  We made it home in the wee hours of the morning, but were absolutely too wired to sleep.  So I present to you now my 3AM ramblings, the unedited review that created itself as I just couldn’t lie down without writing it all out.  I’ll be seeing the movie again tonight, as Summit Entertainment has been kind enough to provide us with quite a few tickets to an advanced screening here in Honolulu (if you haven’t asked Crystal for tickets, there’s still time!).  So it’s quite possible that my opinions might change, as tends to happen any second time ’round.  But here is my initial reaction for your review.

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    I’ll start right off by saying that I was not as horribly disappointed by this film as I feared I would be. However, I was also not as pleasantly surprised as I hoped I would be, especially after reading reviews from several fellow fans who kindled in my mind a small fire of hope that all my worries would be for naught.

    It was a good film, but it was not a great film, and what makes it so frustrating is that all the elements were in place to create what truly could have been a marvelous adaptation.

    It was just too dang fast. All the key plot pieces were there, and they were actually done rather well. But it didn’t matter, because the story took off at a sprint and never realized that it should have been pacing itself for a marathon. Or at least a 5K.

    If I had not read the book, and went into this story completely blind, I would be asking several very important questions right now. First, I would not for a minute buy the plot. So we’re training kids to command our entire international fleet, protect our civilization from imminent destruction, and somehow they are both capable and qualified to do this after about six months in space playing laser tag?

    Condensing the timeline was a killer. It took away from the authenticity of the story. To those naysayers who have complained over the years that the story was totally impractical anyway (and I bite my thumb at them) it was at least more plausible under the original terms. Taking children – real children, not adolescents – removing them from their homes, and conditioning them under the strictest of environments for half their natural lives, one can appreciate the depth of their training, their study, and their practice.

    Of course this was also the biggest plot element that had to be revised. And this is entirely understandable, and why I have always known that any film adaptation of this book will never do it justice. Because unless they make a 20-episode miniseries (which I think would actually work fantastically) there is no way to chart the time and the growth that must occur. But I guess I was just hoping that Gavin Hood would have made it work better.

    It’s not good when even I didn’t believe that Ender was capable of what they were asking him to do. From what I saw, he showed up at Battle School, spent two days as a launchie, got transferred to Salamander, was in one battle, got promoted to commander, was in another battle, fought Bonzo, quit, decided to come back the next day, flew to Command School, met his army, and was ready to conquer the home planet in like a week. While there are several “Dear Valentine”letters that are meant to inform us of the true passage of time, we just don’t see enough of his teaching, his training, and his tactical leadership to understand why Graff seems to think he’s that big of a deal.

    And here’s where this all really sucks. Because all of these individual plot segments were actually done pretty well. If I was just watching them as clips, I’d think, “Oh, that was cool, I can’t wait to see the rest of it.” But there is no rest of it. There was no pacing, no waiting, no ten seconds to catch your breath and actually establish a scene. I didn’t have time to grow to care about Ender, really care about him. And again, if I hadn’t read the book, I don’t think I would have appreciated his internal struggle. I knew what he was supposed to be thinking because I KNEW what he was supposed to be thinking.

    And again, this sucks. Because the performances were great. I actually have no qualms with any of the actors. Asa Butterfield was magnificent. Once I accepted a 15-year old Ender (who could legitimately pass for 13) he did embody the character. If he had been given more time, more TIME to reflect and study, watch those Bugger vids and monologue a little, I would have been able to truly appreciate and believe in his story. Harrison Ford was also good, and had several excellent lines, but also suffered from a sheer lack of time. Ben Kingsley was great (I don’t know what some of those reviewers are whining about), and all the other kids were good, but given so little to do they seemed merely extraneous. They tried to build up Bean, but he never got a chance to do more than act as comedic relief (which he did very well). Moises Arias (who I was terribly, terribly worried would bring down this entire thing himself) actually made a convincing Bonzo. Unfortunately, the theater was laughing every time he was on screen. Because it WAS funny that he was so little and trying to be so tough, and while he did a good job, you never felt that Ender was in any danger at all because all he would have to do is stiff-arm the guy and he’d never get near him.

    Time. It needed more time. I’m hoping for an extended edition DVD release, but even that won’t fix some of the intrinsic rushing of these scenes. So in the end, I give it a passing grade. Of course the visuals were awesome (I just realized that I haven’t even mentioned them), but what I wanted was the story. The struggle. The journey. This cast and crew took on a most difficult project and performed admirably, and I freely acknowledge the near-impossibility of making it work just right. I guess I just hoped for a miracle. Thank you, Gavin, for all that you did. Your heart was truly in it– our visions just differ is all.